﻿using Bikiball.Core;
using Bikiball.Physic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Bikiball.Game
{
    /// <summary>
    /// Object with PhysicProperty and GameProperty
    /// </summary>
    public class GameObject : BikiObject
    {
        public GameObject() : base()
        {
            this.SetProperties<PhysicProperty>(new PhysicProperty());
            this.SetProperties<GameProperty>(new GameProperty());
        }
    }
}
